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===============================================================================
NO ONE LIVES FOREVER
NolfServ Readme Version 1.003
April 27, 2001
===============================================================================
NolfServ Wizard
---------------
You can run a dedicated server on the Internet, or on your local LAN. You must
have a FULL install of No One Lives Forever v1.003 to run NolfServ v1.003. Ideally,
the hosting system will exceed the minimum system spec for processor speed and
RAM. Players will experience smoother gameplay on your server if it has more of
both of these things. A high-bandwidth Internet connection (ISDN or faster) is
also preferable.
Run the dedicated server either by clicking the NolfServ server icon in your
start menu, or by double-clicking the NolfServ.exe in your Nolf installation
folder. You will then go through a multiplayer setup wizard. The pages of the
wizard correspond to the in-game hosting menus. Please refer to manual about
the in game hosting server options.
New to NolfServ v1.003 is the Customization Options page of the setup Wizard.
This will be the first page displayed if you have a Custom folder containing
Add-on .rez files (see the No One Lives Forever Update 1.003 readme for more
information about custom levels). The Customization Options page allows you
to run custom Add-on .rez files containing new levels/resources on your server.
The NOLF Server Setup Wizard page allows you to set the following settings:
* Session Name: This is the name of your server as seen by players when
they are looking for a server to join.
* Game Type: This is either "H.A.R.M. vs. UNITY" or "Deathmatch"
* Max Players: Maximum number of players allowed to play (2-16)
* Port: This is the port the host server is on. It can be a number between
1 and 65535.
* Bandwidth: Target bytes per second to send over the network layer. This
MUST be set correctly to avoid send overflow. For a detailed
explanation of how to use this feature, please see the section
of this document labeled "limiting bandwidth".
* Password: This specifies whether the game is password protected and what
password to use.
The Options page allows you to set the following settings:
* Run Speed: How fast the player runs. This is a percentage between 50 and
150 percent.
* Respawn Scale: How fast powerups respawn. This is a percentage between
50 and 150 percent.
* Default Weapon: This specifies the weapon that you are carrying when you
respawn.
* Weapon Stay: Do weapon powerups respawn immediately when picked up, or do
they respawn based on the time set by the level designer.
* Location Based Damage: Is location based damage turned on (e.g., a head-shot
does more damage than a body shot).
* Audio Taunts: Are audio taunts allowed.
* Fall Damage: How much damage if caused by falling. This is a percentage
between 0 and 100.
* Armor Health Bonus: A Health bonus that is given when armor powerups are
picked up. This is a value between 0 and 100.
The Deathmatch Options page allows you to set the following settings:
* Level Ending Condition: The condition that determines when the level should
end. This can be set to "Frag limit reached", "Time
limit reached", "Frag or time limit reached", or "none".
* Frag Limit: This indicates the number of frags (kills) a player must get for
the Frag limit to be reached. This must be a value between 5 and
50.
* Time Limit: This indicates the time (in minutes) that a level must be running
before the time limit is reached. This must be a value between 5
and 60.
The H.A.R.M. vs UNITY Options page allows you to set the following settings:
* Level Ending Condition: The condition that determines when the level should
end. This can be set to "Score reached", "Time limit
reached", "Score or time limit reached", or "none".
* Time Limit: This indicates the time (in minutes) that a level must be running
before the time limit is reached. This must be a value between 5
and 60.
* Winning Score: This indicates the score that a team must reach for the winning
score to be reached. This must be a value between 30 and 200.
* Intelligence Score: This is the score that is given for successfully
"capturing" an Intelligence item.
* Frag Scoring: This indicates if frags should add to a player/team's score.
* Friendly Fire: This indicates whether team mates can damage each other or not.
The Worlds page allows you to add/remove maps to/from the rotation. When hit the
Finish button on the Worlds page, there will be a pause while the server starts and
the first world is loaded. When the server starts running, you will see the
dedicated-server main window. This window is broken up into 5 sections that are
described below:
SERVER INFO
* Name: This is the name of your server as seen by players when they are
looking for a server to join.
* Running Time: This shows the total time your server has been running.
* Total Players: This shows the total number of players that have visited
your server.
* Peak Players: This shows the highest number of players that were on your
server at one time.
GAME INFO
* Players: This shows the number of players currently on your server.
* Time in Level: Shows the time the current level has been running.
* Average Ping: Shows the average ping of the players currently in your
level.
PLAYERS
This shows the list of players that are currently on your server. The list has
the following columns that describe each player:
* Name: The name of the player.
* Ping: The ping from the player to the server.
* Kills: The number of kills the player has scored in this level.
* Time: The length of time this player has been on the server.
There is a button below the list of players labeled "Boot". Use this button to
remove a player from your server.
LEVELS
This shows a list of levels that the server will be running and the order they
will run in. The current level is indicated with a black dot to the left of
the level name. Below the list of levels, there are three buttons which are
described below:
* Next Level: Go to the next level immediately without having to wait for
the level ending conditions to be met.
* Select Level: Go to the currently highlighted level immediately without
having to wait for the level ending conditions to be met.
You can also just double click the level.
* Stop Server: This will stop the server and close NolfServ.
CONSOLE
This shows a scrolling display of the server's internal commands and status.
Chat messages from players will also appear here. To send players messages from
the command line interface at the bottom, precede the message with "say" and
enclose the message in quotes. For instance if you entered: say "hello
everyone!" all clients would see the message "hello everyone!" from "Host".
Advanced users can enter Lithtech console commands in this command line.
To clear the display entirely, click the Clear button.
ADVANCED SERVER: For advanced server setup, the following commands are available:
General Commands (compiled by "ShagnWagn"):
-------------------------------------------
* NetDefaultWeapon: This is used to set the default weapon players get when
the respawn. Valid values:
20 = None
21 = Shepard Arms P38 9mm Pistol
22 = Petri .38 Airweight Revolver
23 = Braun 9mm Parabellum
24 = Gordon 9mm SMG
25 = Hampton MPL 9mm SMG
26 = AK-47 Assault Rifle
27 = Sportsman EX Crossbow
28 = Hampton Carbine
29 = Geldmacher SVD Sniper Rifle
30 = Morris Model 14 Spear Gun
31 = Laser Gun
32 = Super Atomic Laser Weapon
33 = Bacalov Corrector
34 = M79 Grenade Launcher
35 = Briefcase
36 = Lipstick Impact Explosive
37 = Lipstick Proximity Explosive
38 = Lipstick Timed Explosive
39 = Sleeping Gas
40 = Stun Gas
41 = Acid Gas
42 = Belt Buckle/Zipcord
* NetMaxPlayers: Sets the maximum number of players that can join the server.
NOTE: User with caution: if you set it with 16 players
in the server wizard then lower it with this to 4 (or any
other amount), Gamespy still allows people to join even
when full). Valid values: 2-16
* NetHitLocation: Turns location-based damage on/off (0=off, 1=on).
* NetFragScore: Turns frag scoring in H.A.R.M. vs UNITY games on/off (0=off,
1=on).
* RunSpeed: Used to adjust the run speed. This value represents a percent
of the normal run speed. Valid values: 0.5-1.5 (i.e., 50-150%).
* NetFallDamageScale: Percentage of fall damage players take. Valid values:
0.0-1.0 (i.e., 0-100%)
* RespawnScale: Used to adjust the rate at which powerups respawn. This
value represents a percent of the normal respawn time.
Valid values: 0.5-1.5 (i.e., 50-150%).
* NetArmorHealthPercent: Used to give players a health bonus when they pick
up armor powerups. This value represents a percent
of the armor value that should be given to the player
as a health bonus. Valid values: 0.0-1.0 (i.e.,
0-100%).
* NetFriendlyFire: Turns friendly-fire on/off in H.A.R.M. vs UNITY games
(0=off, 1=on).
* NetIntelScore: This represents how much "capturing" on intelligence item
is worth in H.A.R.M. vs UNITY games. Valid values: 5-50.
* NetAudioTaunts: This is used to enable/disable audio taunts. (0=off, 1=on).
* NetUsePassword: This is used to toggle password protection. (0=off, 1=on)
* NetEndFrags: This represents the winning score in Deathmatch games. Valid
values: 5-50.
* NetEndScore: This represents the winning score in H.A.R.M. vs UNITY games.
Valid values: 30-200
* NetEndTime: This represents the length of time (in minutes) each level
last. Valid values: 5-60
* NetSessionName: Name of the server. Valid value: (<= 24 Characters). For
example: NetSessionName MyCoolServer.
* NetCAGameEnd: Level ending conditions for H.A.R.M. vs UNITY games. Valid
values:
0 = Score Reached
1 = Time Limit Reached
2 = Score or Time Limit Reached
3 = None
* NetDMGameEnd: Level ending conditions for Deathmatch games. Valid values:
0 = Frag Limit Reached
1 = Time Limit Reached
2 = Frag or Time Limit Reached
3 = None
* NetWeaponStay: Toggles weapons instantly respawning after they are picked
up. (0=off, 1=on).
Advanced Commands:
------------------
* LeashLen: Specifies the allowable distance between the client's position
and where the server thinks the client should be. Defaults to 2.0.
* LeashSpring: Specifies the distance inside of which the server will
interpolate the server's position to match the client's
position. Outside of this distance, the server's position will
be forced to the client's position. Defaults to 150.0.
* LeashSpringRate: Defines how quickly the interpolation will happen between
the server and client positions, in the range 0.0-1.0.
Lower numbers lead to slower interpolation. (Which gives
smoother movement, but greater error.) 0.0 will stay at
the server's position, and 1.0 will teleport the server
object to the client's position. The default value is 0.1.
* SendBandwidth BPS: Target bytes per second to send over the network layer.
This MUST be set correctly to avoid send overflow. For a
detailed explanation of how to use this feature, please
see the section of this document labeled "limiting
bandwidth".
Debug Commands:
---------------
* IPDebug: Show debug messages for the TCP/IP layer (addresses & ports for
connection/disconnection/etc.) (0 or 1)
* ShowConnStats: Turn on the connection bandwidth usage spew. (0 or 1)
Command Line Arguments
----------------------
Launching NolfServ can be automated by the command line parameter "-nowiz". This
forces NolfServ to skip the setup wizard and use the options that were chose the
last time the wizard was used. So, the full command line would look like:
NolfServ.exe -nowiz
There are additional command line parameters, but they are for advanced users only.
The additional command line parameters set values that appear in the setup wizard.
To set parameters and not show the wizard, combine the "-nowiz" parameter as show
above. The full command line syntax is:
NolfServ.exe [Parameter1 [Value1]] [Parameter2 [Value2]]
Most parameters must be followed by a value for that parameter. Values that require
strings can be surrounded by double quotes so that they may contain spaces. An
example value that requires double quotes is: "My Server". Here is a table of the
available command line parameters:
Parameter Description Value Type Value Default
---------------------------------------------------------------------------------
-NetSessionName | Server name seen when joining | String | "Good vs. Evil" |
-NetUsePassword | Lock server with password | Float | 0.0f (FALSE) |
-NetPassword | Server password | String | "password" |
-NetMaxPlayers | Maximum number of players | | |
| allowed on server at once | Float | 16 |
-NetPort | Port to host server on | Float | 27888 |
-nowiz | Skip the setup wizard | -none- | -none- |
---------------------------------------------------------------------------------
Recommended Player Limits
-------------------------
Connection Machine Spec # of Players
-----------------------------------------------------------------------------
56K | Minimum Server (Host) | 2 (including host) |
ISDN (128 kb up/down) | Fast Server (Dedicated) | 4 |
DSL/Cable* | Fast Server (Dedicated) | 4-8 |
T1 | Minimum Server (Dedicated) | 8-16 |
T3 | Minimum Server (Dedicated) | 8-16 |
T3 | Fast Server** (Host/Dedicated) | 16 |
-----------------------------------------------------------------------------
* Dependant on upload speed, Cable and DSL connections vary.
** Fast Server system requirements are above a P3 550 + 256 MB RAM
Limiting Bandwidth
------------------
New to version 1.003 is the ability to restrict upload bandwidth. This feature
was implemented to give server operators the ability to limit the amount of data
that's being sent to players on high bandwidth connections. When used correctly,
this feature can greatly improve performance.
There are two ways to change your bandwith limit with NOLFserv. The first and
easiest way is to use the bandwith option in the setup wizard. Here, you can use
one of 5 preset values, or enter a custom value.
The list of available connection types and the values used for each are as follows:
56k modem: 4,000 bytes per second
Cable: 16,000 bytes per second
DSL: 32,000 bytes per second
T1: 1,000,000 bytes per second
T3: 10,000,000 bytes per second
Since the actual upload bandwidth of your connection may vary greatly from these,
you can also enter a custom value. To determine this value, just follow these steps:
Determine your maximum upload bandwidth. This information can be obtained from your ISP.
Multiplay this value by 1024.
Divide the result by 8.
For example, if your upstream bandwidth is 128k:
128 x 1024 = 131072
131072 / 8 = 16384
So, to avoid send overflow on a 128kbps upload bandwidth connection, you would set your
custom value to 16384.
To fine tune this setting while the server is actually running, just type "SendBandwidth"
and the value you wish to use in the console, and then press <Enter>.
(i.e. SendBandwidth 16384)
NOTE: It is VERY imporant that you set this value correctly. Setting the limit too high
may result in very poor performance for players with a high ping. Similarly, setting
it too low may result in choppiness for low ping players. You should experiment with
different values to find the best setting for your particular situation!